Thursday, September 27, 2012

Project I.G.I.: I'm Going In.It's Free.......

Project I.G.I.: I'm Going In.It's Free.......


World Best Game For u...





Developer      Innerloop Studios

Publisher         Eidos Interactive
Platform          Microsoft Windows
Release date            December 15, 2000
                                    Genre                   Stealth action
                                    Mode                     Single player
                                    Rating                           ESRB: Mature (M)
                                    Media/distribution    CD-ROM
                                    System requirements
                      300 MHz processor, 64 MB RAM, 8MB Video card

Project I.G.I.: 
       Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.

Plot

David Jones is sent off to find Josef Priboi, a Russian arms dealer who is believed to have information on a stolen nuclear warhead. As he helps Captain Harrison, apprehend Josef, he discovers that the brains of the operation is Josef's uncle Jach, whom Jones then attempts to apprehend instead. He discovers his location by planting a virus in Jach's communications center.
While Jach Priboi is taken away in helicopter by Jones, the copter is shot down by Ekk. The Russians take Priboi, as well as Jones' equipment. Jones then has to clear the border and find his equipment. He then hijacks the train carrying Priboi and takes him in for interrogation. Learning about the involvement of Ekk, he sets off to catch her and find the nuclear weapon.
Ekk escapes on her first meeting with Jones, but Jones kills her after finding her second hideout as well as the nuclear warhead.

Characters

David Llewellyn Jones - Jones is an agent for I.G.I. (Institute for Geotactical Intelligence) and former British SAS operator. Players control him as the main character. 

Rebecca Anya - Anya is the contact at headquarters who directs Jones via's radio. She appears in the final mission to defuse the bomb.

Jach Priboi - Soviet Arms Dealer

Josef Priboi - Jach's Nephew

Ekk - a Russian woman who intends to destroy Europe by nuclear warfare.

Captain Harrison - commander of allied troops, which aid Jones in some missions, and an ex-Green Beret.



Other

               David Llewellyn Jones: The protagonist. He is, in fact, one of the best officers in the IGI headquarters. He is capable of accomplishing difficult tasks and missions without anyone's assistance, and is also pictured as a fearless man who does not hesitate to kill his targets at any spot. David is also described as an officer who does not give up so easily at risky and emergency situations, but stands firm to face and solve the situation calmly.

              Robert Quest: Robert appears as one of the antagonists in this game. A strong man in his early fifties, Robert acts as David's temporary veteran pilot, piloting him to every single location in Russia to obtain the chips. Unknown to David, Robert has actually co-operated secretly with David's mission director in order to get the full set of the EMP chips and the blueprints. When David succeeds in getting all the chips, Robert betrays him by threatening that he'll shoot him if he doesn't jump off, the latter of which David chooses. Robert was killed by David in the seaport in Egypt.

             Phillip White: The mission director; is actually a good friend of David's. He guides David sincerely throughout all the missions in Russia to recover the stolen EMP chips to obtain the chips for himself and Robert Quest, his close comrade. Both of them infiltrated the IGI for decades and had earned great trust in the agency just to wait for the very moment. After betraying David with Robert, he and Robert escape for sanctuary in China, where they obey the command of General Wu Xing and handed the EMP chips to him. Finally, he was killed by General Wu Xing for accusing the general of killing Robert.

            Rebecca Anya: Anya is one of the female officers operating in the IGI agency, although she usually spends most of the time in front of the monitor as David's new mission director after the dreadful incident. She has a typically cool manner of soldiers and does her job well, causing David to succeed in every mission without further dangers or failures.

            Jach Priboi: A middle-aged man, Jach is actually an old pal of David's, but had not communicated with him for the past few years. Since the Russian fiasco, Jach had moved his illegal weapons trade to Libya, where he was held captive by the Libyan Intelligence for unknown purposes. While serving close surveillance in Libya, he unexpectedly encounters David who intends to rescue him out. He tries his best to assist David in every way and eventually recovers his important trade documents and also kills Major Zaleb Said in the end, fulfilling his intention and revenge.

            Senator Pat Lenehan: Senator Lenehan is the main administrator and founder of the IGI agency, which was created in order to combat the threat of war. Lenehan seems to express great interest in David's missions. He constantly goes to the command center to monitor David's missions together with Anya. An elderly old man, he is pictured as one who cares for the others. Lenehan is also shown organizing large-scale backup troops for one of David's missions.


Missions


The game is divided into about 20 missions, and the story is presented in cutscenes, shown before and after every mission, with animated characters rendered in real-time and pre-recorded speech.

Missions have objectives that must be completed before the mission ends.

Straightforward approaches are not encouraged, with stealthy and covert movement giving the player a better rating, rank and chance of survival, with the highest attainable ranking entitled 'David Jones'.

Multiple paths exist for every mission, with the most obvious and daunting being a noisy gunfight, because in every mission Jones is outnumbered. Every mission presents an opportunity for large groups of enemies to be bypassed or sneaked past, undiscovered. Certain missions even require entire operations to be carried out undetected.

At the start of a new game, a difficulty level can be chosen, changing the number of bullets Jones takes before dying, the intelligence of the enemy and group AI, and the number of save-games available.









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