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Mass Effect 3
Mass Effect 3 is an action role-playing game developed by BioWare and published by Electronic Arts for Microsoft Windows, Xbox 360, and PlayStation 3. Officially announced on December 11, 2010, the game was released March 6, 2012 and marks the final chapter in the Mass Effect trilogy of video games, completing the story of Commander Shepard. A Wii U version was announced during Nintendo's conference at E3 2012. The Wii U port is being developed by an Australian company called Straight Right, and will be released as a Wii U launch game in all regions under the title Mass Effect 3: Special Edition.
Combat system in Mass Effect 3 has been changed and refined. In particular, the cover system has been improved. There are more options for moving around the battlefield and scoring instant melee kills. More conventional grenades are available and an improved artificial intelligence is introduced. A four player multiplayer co-op mode is also available. Gameplay in Mass Effect 3 is influenced by decisions made in Mass Effect and Mass Effect 2, for players who have completed those games
Mass Effect 3 begins on Earth with Commander Shepard having been detained following the events in Arrival. Out of the blue, the Reapers attack and the planet is overwhelmed. Shepard escapes a burning Vancouver on the Normandy with the help of Admiral Anderson and leaves to gather help from other species while Anderson coordinates human resistance on Earth. Before leaving the Sol System, Shepard is ordered to Mars by Admiral Hackett who claims that researchers have uncovered something that may give humanity a chance against the Reapers. There, Shepard battles Cerberus forces and encounters former squad-mate Liara T'Soni, who has discovered plans for a Prothean superweapon that may be capable of defeating the Reapers. Before leaving the facility, Shepard speaks with the Illusive Man, who claims he wants to use the Prothean weapon to take control of the Reapers.
Next, Shepard heads for the Citadel. Once there, Shepard pleads for help from the Council, but they are reluctant to oblige due to their own preoccupations. Shepard realizes that the only way to gain other species' assistance will be to help them with their problems and garner favors, while at the same time gathering war assets to be used against the Reapers in battle. Eventually, Hackett begins construction on the Prothean weapon and dubs it "The Crucible".
Shepard's crew's first objective is tackling the krogan-salarian-turian conflict centered around the genophage. Afterward, they intervene in the geth-quarian war and defeat a Reaper. Finally, they attempt to defend the asari home world Thessia from the Reapers while simultaneously gathering information on "The Catalyst", an essential tool for the Crucible's effectiveness. At a Thessian temple, Shepard encounters a VI called Vendetta. As it is about to reveal information regarding the Catalyst, Cerberus intervenes and steals it. Shepard then attacks their headquarters, killing their second-in-command Kai Leng but failing to capture the Illusive Man. After regaining control of Vendetta, Shepard learns that the Citadel is the Catalyst and that the Illusive Man has been indoctrinated. Because of his indoctrination, the Illusive Man has told the Reapers of the Citadel's true identity and they have moved it to a defensive position in Earth's orbit.
Under Hackett's leadership, the galaxy's forces attack the Reapers on Earth in an attempt to retake the Citadel and use it as the Catalyst for the Crucible. Shepard helps an assault on London, the focal connection point from the planet to the Citadel. Reunited with Anderson, Shepard eventually begins the final push to the Citadel but is attacked by Harbinger. While charging toward the conduit that sends humans to the Citadel, Shepard's squadmates are injured and evacuated. Shepard continues the charge but is wounded. He barely makes it and meets up with Anderson and together they encounter an indoctrinated Illusive Man. They stop him, but Anderson is mortally wounded in the process. Shepard is then transported to the pinnacle of the Citadel where a childlike AI appears. The AI declares itself as the Catalyst and the Reapers' creator. It reveals that the Reaper cycle is an attempt to prevent organic life from wiping itself out by creating synthetic life; creators, the Catalyst argues, are always doomed to be destroyed by the created. The Catalyst characterizes the harvest as an ascendance, wherein advanced organic races are preserved in Reaper form and space is left for more primitive species to rise, evolve, and advance.
The Catalyst says that it has lost faith in the Reapers' ability to achieve their purpose and gives Shepard three options of defeating them: control the Reapers, destroy the Reapers and all synthetic life, or synthesize all organic and synthetic life together. Each choice results in Shepard's apparent death and the destruction of the entire mass relay network. London suffers varying degrees of damage and the Normandy crash lands on an alien planet. If the player's Effective Military Strength is high enough and Shepard chooses to destroy the Reapers, the game ends with a cutscene of Shepard taking a deep breath in a pile of rubble, hinting at survival. In a post-credits cutscene, an old man known as the "Stargazer" tells Shepard's story to a young boy, implying that Shepard's legend lives on.
Gameplay
Certain aspects of gameplay in Mass Effect 3 are impacted by choices made in previous games. When starting a new game, players with saved files from Mass Effect and Mass Effect 2 are given the option of importing them into Mass Effect 3 to reflect these choices. If a saved file is imported, over 1,000 variables are pulled to help shape how the final chapter is experienced. If there are no saved files available, there is no origin-story comic for new players to help them make quick decisions like there was in Mass Effect 2. Imported characters' appearance and class are changeable, with more features and hair-styles included in the character creator than in Mass Effect 2. Commander Shepard always starts the game with some powers. Upon finishing the game, a New Game+ option allows players to continue playing after the main story ends, starting again with their finished Shepard to collect items they missed the first time around. The game has 82 minutes of cut-scenes.
Mass Effect 3 has three pre-set campaign modes: Action Mode, Story Mode, and RPG Mode. In Action Mode, conversations have automatic replies and a normal combat difficulty. In Story Mode, conversations have manual replies and a minimal combat difficulty. In RPG Mode, which is reflective of the typical Mass Effect experience, conversations have manual replies and a normal combat difficulty. Overall, the RPG elements in the game have been improved over those in Mass Effect 2, with a more detailed leveling up system and increased weapon customization. To level up characters, players have skills that start along a single path but eventually splinter into two branches where they can select only one upgrade or the other along a sequence of possibilities. Players can also customize their weapons with different scopes, mods, barrels, and ammo types. There are 25 weapon mods total — five per weapon type — and each of them will have multiple power levels to collect. To select dialog options, players can use Kinect to speak their choices instead of selecting them with a controller.
The number of characters available as permanent squad mates in Mass Effect 3 is smaller than in Mass Effect 2 for the purposes of deeper relationships and more interesting interplay, including same-sex relationship options for both male and female Shepards. If players achieved a love interest in both Mass Effect and Mass Effect 2, then both vie for Shepard's attention in Mass Effect 3. This "love triangle" is resolved by the end of the game.
Throughout Mass Effect 3, players must increase their Effective Military Strength (EMS) to prepare for the game's final mission. EMS is calculated by multiplying Total Military Strength (TMS) with Readiness Rating. TMS is a measure of War Assets, which includes accomplishments from Mass Effect 1 and Mass Effect 2 as well as items acquired in Mass Effect 3. These items can be acquired in various ways, including casual conversations and planet scanning. Planet scanning has been greatly simplified from Mass Effect 2 and no longer includes the scanning of every planet individually. Other mini-games from Mass Effect 2, including bypassing and hacking, have been eliminated.
Background
The Mass Effect series of videogames details the adventures of Systems Alliance Commander Shepard as he or she tries to defeat a race of machines called Reapers. The Reapers are immensely powerful and purge the galaxy of all sentient life in 50,000 year cycles. In the Mass Effect 2 DLC Arrival, Shepard goes into batarian space to rescue a deep cover agent named Dr. Amanda Kenson and learns that the Reapers are close to returning. To delay them, Shepard destroys a mass relay, killing 300,000 batarian colonists as collateral damage. Consequently, Shepard is ordered to appear on Earth for a trial regarding his or her decision.
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